The original was a neat technical feat in spite of its forgettable designs. Environments are detailed and look much sharper than the iPhone version, but the art style doesn't make the transition from iPhone to console as well. Alliance was also slightly underwhelming visually. The game is already pretty tough to follow with four small characters clumping on top of one another in the dungeon murk, so adding a layer of indirectness to the controls doesn't much help the experience. Playing with the Move is, in theory, closer to the old school controls, but the Move sensitivity was so high it felt like small gestures would send it careening all over the screen. The face buttons still control basic attacks but the Fairy Attack gets motion treatment, requiring a shaking back and forth to pull off the area attack. The Move controller works like a mouse: you'll move around an icon on screen and then hold down the trigger button to make your character move in that direction. Playing with the Move controller changes the experience significantly, but so far it doesn't seem to be much of an enhancement over a traditional controller. Once out of the dungeon, we arrived in Thanos Village, one of the game's hub environments where we were able to buy new weapons and items with our gathered gold, assign skill points, and talk to villagers to learn more story tidbits and get directions for future assignments. After dealing with the Cremator, we made our way through the last half of the dungeon fighting slightly more challenging clusters of Goblin Crawlers and Goblin Sorcerers, ranged magic users who'd hurl fireballs at us from a distance. There are occasional treasure chests throughout each level with class-specific weapons that you can pick up. The loot drop system is also a fairly streamlined operation, with gold automatically divvied up between players. So long as another party member is alive you can keep bringing back fallen party members. If one of your partners dies during combat another player can bring him back to life by standing over him and hitting R1. ![]() He was effectively a mini-boss and it took about two minutes of orchestrated thwacking with my three other partners to take him down. Mid-way through the level we encountered a Cremator, a lumbering stone giant whose body was in flames. Sprinkled throughout the level are various story points where you can read up on the lore and, occasionally, pull switches to open gates. Goblin Crawlers were easily beaten with 4-5 whacks of a sword or a few bursts of Mage magic. The X button is a regular attack, Square triggers a heavy attack, R1 is used to interact with environmental objects, and the L2 triggers a special Fairy Attack, which deals lightning damage to every enemy in a wide radius around the player. ![]() If you enjoyed this guide or are still sort of stuck on which race + class combination to go with, take the time to check out my WoW Classic racial abilities guide or even my RFC quest locations and WC quest locations guides.Playing with a DualShock 3 is simple and easy to get into. I hope you're ready to swing at enemies and miss hundreds of times trying to get your weapon skills up - I know I am! Enjoy your time in classic Azeroth, and experience the game that made myself and countless others quit their jobs and drop out of college all those years ago. The weapon skill system is just one of many differences between WoW Classic and modern retail. Alliance Weapon Trainer Locations Ironforgeīoth trainers are found in the same building. Training in a new weapon costs a mere 10 silver and can be done at L evel One for any class however, to learn to use polearms you must be Level 20 and have one gold to spare.
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